Electronic Media Artist
Games
As an illustrator, I have found that when making games I tend to prefer the asset creation portion of game development, though through further exploration of the medium I have come to enjoy creating the mechanics, learning to program, and designing the levels and maps as well. I work in 2d pixel-based games created in unity and bitsy. With my games, I like to create a whimsical and nostalgic feeling When I was younger I spent a lot of my time on the internet playing flash games whether that be fan-made Sonic the Hedgehog games or overly violent stick figure games on new grounds. With my work in games, I strive to recreate the feeling I got from these games, from the pixel graphics to the tongue-in-cheek dialogue I attempt to recreate the energy that went into early 2010s flash games.


Rest In Pieces



Cover Art
WASD to move
SPACE to start/ go through the dialogue
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Bitsy
2022
Click the title screen to play.
Rest In Pieces is the first game I created it is a pixel-based top-down game, You play as a ghost who finds that they're stuck in the earthly realm, due to the fact that their body has gone missing from its grave. You must find your body parts scattered around the area, so you can move on and finally rest. This game was created in bitsy that required minimal programming, which allowed me to put the majority of my energy in this game was devoted to asset creation and level design.
In-Game SCreen shots

Main player character


Characters and assets from the game
Eyeball
Ghost NPC

Rest In Pieces Process work







The Necromancer

unity
2022
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In-Game SCreen shots



The Necromancer is a pixel platformer where you play as a warlock warrior on a quest to defeat the necromancer plaguing the land. on your journey, you have to escape the necromancers traps and ghost minions. In the end, you must face the necromancer himself while he uses his army of ghost minions to try and defeat you. This was created in unity I created my own character controller using c# code in visual studio to allow the player to control the character which is used throughout the entire game. I created a health and combat system to allow the player character and enemies to take damage as well as deal damage, this health system connects to health bars one for the player as well as a boss health meter. The boss fight consists of the same mechanics as the level as well as the addition of a simple artificial intelligence for the boss to try and evade the player's attacks, this proved to be the most difficult part of creating this game, but in the end, I created a functional boss encounter as well as a cohesive game with UI and Menus.







Video Playthrough



Demosntrations



UI and menus
